Great Piece!
Hey, guys, I really enjoyed this! Had a playfully fun atmosphere to it, everything worked out well. :) Diggin' the editing on this, too, reminiscent of the old Peanuts montages.
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Great Piece!
Hey, guys, I really enjoyed this! Had a playfully fun atmosphere to it, everything worked out well. :) Diggin' the editing on this, too, reminiscent of the old Peanuts montages.
I'll admit...
... it's been playing in my background for about twenty minutes now. Great song.
Absolutely Breathtaking
I enjoyed this very much, visually stunning, and the accompanying arrangement was beautiful. :)
A few concern
I thought this game had a few nice aspects... it was clean, and the game play was simple, yet engaging. However, that sound loop was terrible - mute button? Also, even with the radar, I could barely see the smallest meteors. Perhaps a darker background would have let them punch a bit better (it's aggravating as a player not to be able to see the target). Lastly, and this might have just been me, but I found the controls too sensitive... often, I'd find my planet spinning uncontrollably, much to the detriment of one of my buildings.
Nice balance!
The moves/ characters were introduced very well, and made for an awesome difficulty ramp. I found myself having to re-learn the movements with each button I added, which left me frustrated - but at myself. Nice job.
Well, I enjoyed it.
It takes some patience, but it's an RPG, so that's expected (in other words, don't listen to the haters).
I do have a suggestion however minute:
-maybe have the option, or just plain switch to keyboard controls... after awhile, it was a pain to have to keep manuveuring with the mouse, same with in battle.
Other than that, entertaining enough that I've been at it longer than I should have. Cheers.
I'm going to take this space to address your concern which is a common one.
THERE IS A REASON FOR ARROW KEYS NOT BEING USED FOR MOVEMENT IN THIS GAME.
RPG stands for Role Playing Game. You are playing the role of GreenCastle, who is a rook, and moves like a rook (laterally). In most games with arrow keys, players can 'simulate' diagonal movement by hitting, say, the up and right arrow keys intermittently (or in some cases, at the same time).
I wanted to take this away from the player in order to enhance the experience. I knew I would get hell for doing this - and I am - by the hard core gamers on NG who insist on using arrow keys to move in games, but I stand by my decision.
All the people who have complained about this, I'm not ignoring you. I take all my reviews very seriously because otherwise one cannot improve.
Awesome piece.
This feels like an upbeat "Chronicles of Narnia." Great build up, love the rhythm. *thumbs up*
Has a nice feel.
Niece piece, buddy. Has a very Peanuts/ old WB cartoon vibe to it.
Highly inventive!
That creeped me out a bit when it started playing... hooray for subliminals.
Anyway, loved the feeling of this, really nice atmosphere.
"Take a step into my world, and watch the greatest dreams unfurl."
Age 42, Male
Animator/FX Artist
Houston, TX
Joined on 1/16/02